- Don’t describe anything about the story’s alternate world except what’s different from the reader’s default Earth-based mental image. Only describe the bits they need to know to understand the current story.
In When the Tide Burns (appearing in BURNT, Analemma Press, August
2016), the setting is a barge moored in a garbage-packed cove as the wind is
rising. This could be present time, familiar reality for coastal dwellers until
the fifth sentence. The
soapberry wax, all that protected their clothing and equipment from the acid
spray, was down to its last sheen in the tin’s bottom corners. Not such a
normal cove after all, but one holding a danger unfamiliar to the readers. That
one line does double duty as both a world-building element and a spur to the
menacing events the protagonist must face.
- When introducing characters, only describe what makes the alien, orc, or robot different from an ordinary human. Don’t bother with anything about their culture or planet of origin unless it’s vital to the plot of this story. You need to know it all; the reader doesn’t. Integrate. Don’t info-dump.
In Quest for Parts
(Enigma Front, Analemma Press, 2015) we see what the protagonist sees: a
scrawny, pasty, generally human-looking intruder. But… the guy stared into the sky-blue mirror, adjusting a knob at his
collar with one claw. His face shimmered, gaining warmer tones while losing the
sharp tips to his nose, ears and chin. This character has claws, not
fingernails, and can adjust his appearance by turning a knob. He’ll need those
assets later in the story, so best to slide them into our protagonist’s, and
the reader’s, first impression.
- Make some element of your mystery one that could only occur in that particular alternate reality. Stories that could have happened down the block but are set on a space station will not be as engaging as those that require, nay, demand the setting and culture you have created for them.
In MADDIE HATTER AND THE DEADLY DIAMOND (Tyche
Books 2015), the inciting incident reveals this element immediately: The expeditionary airship of Baron Bodmin,
ardent African explorer, has been found adrift and deserted. Its logbook is
missing and no clue remains to its captain’s fate. Only airships can stay aloft indefinitely
without fuel or a pilot. Exactly where the batty baron vanished is the first of
many questions for which our intrepid steampunk reporter must seek answers.
If each sentence of your
opening paragraph can touch on one or more of the three keys, you’ll be well on
your way to crafting a smoothly blended crossover tale.
Jayne Barnard’s award-winning short
fiction has appeared in print for a quarter-century. Her first steampunk YA
novella, MADDIE HATTER AND THE DEADLY DIAMOND (Tyche Books 2015) is a Prix
Aurora finalist. Her full-length mystery, WHEN THE FLOOD FALLS, won the Dundurn
Unhanged Arthur Award (Best Unpublished First Crime Novel by a Canadian writer)
in June 2016. Visit her at www.jaynebarnard.ca
or connect on Twitter @JayneBarnard1
Very interesting. Thanks for the information.
ReplyDeleteinteresting concept! I enjoyed an overview of your books
ReplyDeleteI'm fascinated by steampunk (I have to admit I'm equally puzzled by it.) Your "rules" about presenting settings and characters that are from other worlds sound spot on. Thanks for sharing with us.
ReplyDeleteIt must take quite some imagination to create new worlds. I admire your ability to do so. Congratulations on your publication.
ReplyDeleteThanks for the comments and congratulations. After 26 years of only publishing in short fiction markets (mostly print magazines that have long since vanished) it feels great to finally have a book out, with my name on the cover. I am writing the second Maddie Hatter adventure right now; its crime plot centers around industrial espionage. It will be published by Tyche Books in time for their Spring 2017 catalogue.
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